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I had to remove a few comments because they were so bad they violated Steam's rules and guidelines for comments. McDonald: At the start, it was very negative. If there is any limiting rule I have imposed, it is the change must be because of something Trump or his administration has done, and it must been a noticeable difference when compared to previous administrations. Some of them are changes made because the community has presented a good enough argument to support the change.
CIV 5 IN GAME EDITOR DELETE BARBARIAN UNITS HOW TO
A lot of the updates I release come from me having finally figured out how to add something I couldn't get to work before. There are limitations to what we can mod, and there is the extra limitation of what I have actually learned how to do so far in modding for Civilization.
CIV 5 IN GAME EDITOR DELETE BARBARIAN UNITS MOD
Trying to decide what goes into the mod is mostly about if I can convert this policy change into something that works in Civilization's logic. I want everything in the mod to be fact checkable. So in the spirit of fairness, if Trump changes his mind on something, I decided I need to change the mod, too. I want the mod to be fair, though, I'm not hiding my bias against Trump in any way. McDonald: It's actually a lot harder than I had first thought it would be to convert the real world into Civilization logic. How exactly do you do that, and how do you determine what shifts that makes in the mod itself? The difference with your mod, relative to other Trump mods, is that you adjust its parameters in real-time with his policies. Sadly, that did not work but I'm still learning, and have made some progress in tweaking Trump's AI. I tried to do multiple simultaneous agendas, hoping to make Trump as unpredictable in the game as he is in real-life. I like a challenge, and trying to win Civilization with a civilization that is in many ways handicapped can be fun at times, just like trying to win when there is wild card AI that loves nukes can also be entertaining. Something that hasn't really come out much about this mod is it's meant to be fun.
CIV 5 IN GAME EDITOR DELETE BARBARIAN UNITS MODS
The Trump mods praise a fictional character his supporters wish Trump would be, so I thought “What would it look like if I made a mod based off the actual real president that we have?” How would a real Trump fair in a game vs other civilizations?” A lot of Civilization mods are tribute mods highlighting other games or characters people love, but they often have some resemblance to what they are praises.
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Each mod kept giving him bonuses that might have reflected his promises during his campaign, but did not reflect at all what he had actually done. It was so over the top it was kind of funny. The first time I saw a Trump mod, I wasn't surprised at by all the crazy bonuses he got. Matt McDonald: Once you beat Civilization a few times, I find mods are a great way to keep the game fresh and interesting, so I often check the workshop for new mods to change things up. What prompted you to make this mod in the first place? Why was putting Trump into Civilization interesting enough to devote so much time to? I recently spoke to McDonald about Realistic Donald Trump, what it’s been like to work on a mod that generates some incredibly polarized reactions and a whole lot more. If someone makes a compelling case, he claims to be willing to hear them out, even if they’re a MAGA supporter. Though McDonald is no fan of Trump, he tries to account for political bias by asking the community to debate him on balance changes. Realistic Trump Mod is the first mod he’s publicly released. He’s experimented with modding, but he only shared with his family. His Steam clock says he’s put 1,261 hours into Civilization V and 744 hours into Civilization VI.
CIV 5 IN GAME EDITOR DELETE BARBARIAN UNITS SERIES
McDonald, a 35-year-old former web programmer who became a call center supervisor after his employer moved to China, has been playing Civilization since the series started in 1991. Recently, Trump’s proposed budget cuts impacted the benefits of a research lab. Modder Matt McDonald is spending time translating those policies into Civilization VI. Trump is, for the moment anyway, President, and his administration is rolling out policies that impact both the country and wider world.
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The goal of Realistic Donald Trump is to craft a Civilization VI leader who changes, based on real-life events. If you cannot fathom the idea that our president isn't winning at everything then this is not a mod for you.” “This mod gives Trump bonuses and penalties like any real life world leader should have.
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“This is not a purely hate on Trump mod,” reads the description. The third mod, Realistic Donald Trump, is the one that caught my eye.